Post Digitality

Post-digitality is a key theme within my research. Today the notion of digitality is either too vague (since it requires further qualification); too ubiquitous, prompting kick-back and resistance through privileging non-digital approaches; or just ubiquitous enough to consider its disappearance into the fabric of life, thus prompting the feeling of what seems like unmediated (yet extended) experience(s). Such experiences can be considered post-digital, in which these competing phenomena are recognised as a sign of transformation of the digital as a distinct medium that can be accessed via interface, into a medium of expression where veracity of an interface as a distinct thing is problematised.

 

Prior, Andrew & Tyżlik-Carver Magda  (2015-Ongoing) Ghost Factory

Ghost Factory is performative exhibition with people, software and machines. It displays various elements of MaxMSP-based application of Ghost Machine in the context of curatorial event where the application is deconstructed, installed in the physical space and made accessible to be experienced through play and engagement by audience as Ghost Factory. This arrangement of people, machines, software, interfaces, sounds, images and texts references into familiar and unfamiliar events of computational culture. A daily stream of digitial labour generating data and sustained by attention needed for the networked systems that continue daily processing of actions, behaviours, desires and other motivators into signals that operate computationally.

 

Prior, Andrew, Muranni, Sana, Daybell, James & Mock, Roberta (2017) “Data Ache”, the Digital Research in Humanities and Arts Conference (DRHA), Plymouth University

I acted as conference organiser and curator of the conference exhibition at the Radiant Gallery. The conference was themed around issues of post-digitality, big data and the challenges of a datafied environment for artists/researchers and society at large.

 

Prior, Andrew & Strang David (2016) Hotwire T(h)inkering UnSymposium, Ocean Studios, Plymouth. 

Working collaboratively with David Strang, we organised an ‘UnSymposium’ around the topic of T(h)inkering – a practice which melds tinkering and thinking. It was an UnSymposium, because—consistent with the practice of thinkering—participants did not simply sit and listen, but took an active and practical role in the knowledge exchange. 3 concurrent strands, exploring different ways in which to ‘thinker’ were run by: Live Coding, by Dr Shelly Knotts (Durham University), Transduction by Dr Morten Riis (Arhus University), and Modular Synthesis by Dr David Bessell (Plymouth University).

 

~hotwire~ interactive arts consortium

Playful making / thinking playful. An inter-disciplinary community exploring creativity where art and technology meet.

Hotwire~ celebrates playful making, working with others and sharing the results. We make artwork from technology, and consider the issues surrounding technologies in the process. We value the risk of experimentation, improvising with tools and materials to challenge the culture of closed devices.

We’re looking for the curious and inquisitive. Are you open and eager to experiment with technology to make art? Wanting to learn and willing to share?

 

Folk.Project

Within a post-digital context, this project exploring ideas of DIY, DIWO (Doing it with others), t(h)inkering and, in particular, the changes brought about by digital information to making practices, signification and community. Folk project proposes of the folk.lab –a media archaeological maker lab, folk.lore – discourses on post-literacy and participation, and a series of other adjunct folk.* objects that interrogate post-digital publics.